AION became another in a long line of developers to say goodbye to 2016, and hello to the new year with a look back at the game they’ve made. 2016 was actually a big year for AION, as it had some big anniversaries, big updates, and big changes.
For example, in 2016, the team celebrated 7 years of AION being online. Noting that 4 of those years have been free-to-play, showing that the move worked out, and that the game continues to thrive even now.
Server changes and updates were also a big part of AION’s year. The team had several server updates, each one bringing something big to the game. From cap level changes, to new areas in the Abyss, to elemental transformations, and more, the game didn’t skimp on the additions to the formula. The team notes that update 5.3 is already in the works right now.
On a more personal level, the AION EU team, Gameforge, held a special meet-and-greet this year across from Gamescom in Cologne. This allowed fans to literally meet the team, and talk about the process of making AION. The meetup was a big success, and the team were happy that they did it.
Finally, as they gave a true look back at 2016, and looked forward at 2017, they took a moment to appreciate what they did. They made a lot of changes, but also overcame a lot of challenges. Through that, they realized what they needed to do next, and also what to improve as time goes on. They’re working on PVP and PVE seasons, working on the 5.3 update, and much more. Their goal is to make AION as good as it can be, and it’s clear they can’t wait to do that in 2017.