In a PvP oriented game like Battlerite, something like the backstab mechanic changes how you play the game. Of course, this isn’t anything that will turn the game on its head, but it greatly increases the skill cap of the game, especially when you think about all the options that this creates, like flanking. One of the game’s developers, Simon Götborg (also called Kohake), shared some of his thoughts about this mechanic and the thought process behind it.
Let’s talk about some basics when it comes to a mechanic like backstabbing, which came in patch 0.13.2.0. that we covered not long ago. Doing more damage to your enemies while they’re turned away from you is something that adds a lot of factors to the game. For example, this opens up quite a lot of options for players that like to use sneak attacks, which also means that you will have to increase your awareness and try to avoid such sneaky tactics. In a team fight you also have to consider which target you want to rush down, as turning your back to a Champion that deals a lot of damage could prove fatal. Flanking is now also a thing to consider, as jumping behind your enemy puts them in a dangerous position where they either have to leave their backs open to you, or turn towards you and let your team do bonus damage to them
Now, this also raises the question: Will some Champions allow you to permanently keep your enemies’ back exposed and then burst them down? Well, Kohake explained those situations quite simply:
“While it’s true that some characters have more potent burst follow-ups (Shifu’s Whirling Blade into Impale comes to mind), most Champions would rarely get a backstab in even with 2-4 seconds of disables because of how long it takes to get around the target.”
Basically, if your enemy tries to CC down and do a lot of backstab damage, the truth is, they probably won’t have the time to do it. The chances that three enemies are all in the same place and ready to burst you down while you’re back is open to them is also highly unlikely, as this is a game where you constantly have to keep moving to avoid all the attacks and abilities that are thrown around.
What are your thoughts on Battlerite’s backstab mechanic? Will it change the game by a lot? Let us know in the comments down below!