Black Desert Online players express their thoughts on the state of PvE in the official forums.
Players of the popular Korean MMORPG Black Desert Online saw their fair share of controversy since the game’s official release in the West, sometimes going as far as holding in-game protests to make sure their voices were heard. Even though nothing too shocking is happening right now, those who made their way through the game have critiques regarding how Pearl Abyss, Black Desert’s developer, handled PvE.
A common argument revolving around Black Desert Online is whether or not it is a sandbox, giving you total freedom over how you approach the world, or a theme park, making you follow a set path in a linear fashion. It seems the choice to incorporate both elements didn’t please everyone, as one user points out “This linear questing in a world full of static events, […] endless trivial quests where you are given the task to grind the same mobs again and again, is outdated and doesn’t fit BD.”
Black Desert Online is a seamless open world MMORPG (meaning there are no loading screens between one area and the other) with a vast world to explore and different activities that belong to the sandbox realm, such as gathering and crafting goods that are not necessarily related to gear progression. Meanwhile, it features theme park elements, such as a story that take the player from point A to point B to C in a linear fashion until the final chapter, always following a pattern like “kill X enemy N times”, or “grab a stack of Y from enemy X”. On top of that, as another user points out, bosses in Black Desert Online “have almost no mechanics”.
Being buy to play (no subscription fee required), Black Desert Online was the target of heavy backlash for multiple reasons, but all of them involving the business model adopted by Kakao Games. It is available for Windows PC from their official website, for selected countries.