A regular Blade & Soul player will have no doubt saying that there is no proper healer, tank or damage dealer classes in the game. Blade & Soul allows every single class to take on these roles. The Destroyer class, which has ample amount of armor and AoE, falls short in the DPS aspect while the blade master, who is capable of high DPS, haslow armor. Similar is the case of the summoner class who can heal parties and grant some defense. But all classes can heal themselves using consumables and life leech gems, though some classes can heal themselves better than others in most battles, and players often need to sustain and refill their own health pools. The bottom line is anyone can take on any role in this MMORPG. The Blade & Soul trinities are less defined, so is this a good thing, or a problem?
The Trinity System
The trinity system has played a prominent role in MMOs for a long time. The developers used to emphasize the trinity system because it made designing the group content (which is the actual fun part of MMOs for which the hardcore gamers live) easier. The proper healer, tank, and DPS (Damage Per Second, the main damage dealers) system supposedly provided a balance for the parties to effectively tackle group content. But because of the explicit difference between the classes, the leveling up process becomes a bit complicated. While damage dealers (DPS) find it easy to level up and progress quickly, healers and tanks who have low DPS take more time to level up and reach the end game. It is often seen that there are a lot of DPS classes in the end game, but less of the healers or tanks.
The Blade & Soul Trinities
Blade & Soul moves away from the trinity system and gives all the classes much more independence to play whichever way they please, and assume whatever roles way they want. All classes are capable of healing themselves with their health potions or supplies.
All classes attract aggressive enemies, once they have done some damage, and have to fend the enemy’s attacks for a while. Even a blade master in this MMORPG can assume the role of a tank if he can parry and dodge effectively while keeping the enemy’s focus on him.
No party creation headaches & Noob friendly
Blade & Soul enables the players to create parties without caring much about which classes are joining their party. The no-trinity approach of the game to the classes helps in reducing the waiting time in queues searching for tanks and healers for the completion of the party before accessing the group content. Less defined roles of the classes in the game do have some other major benefit. This makes it easy for casual players to enjoy the game, when they can just jump in, break some monster heads and level up in more of a solo fashion
Then again, B&S players who like the old defined role version of classes in MMORPGs, which gives room for proper trinities and more balanced parties, might find it hard to digest the game’s nature of less defined roles. It’s often seen that there are players who like the more defined nature of classes, like being a healer and keeping the party’s overall well-being in check, or like being the tank who rules the battleground, attracting enemies towards him, giving the party’s damage dealers frequent windows to inflict deadly blows on the bosses or other enemies.
So, does Blade & Soul need well-defined trinities or is the game better off the way it is? Obviously, there are supporters in both casual and hardcore players at both these sides of the debate. Of course, the less defined roles of characters helps the game in overcoming some of the problems encountered by the more traditional approach. But then again, it contributes in the formation of that grim frowns on some fan’s faces. In the end, the answer to this question changes according to different perspectives. Ultimately, it doesn’t really matter if the game is enjoyable to play.