Blizzard, along with many, many other companies are often given a fair amount of stick in the realm of player feedback. In a world of constant suggestions and followed up complaining from forum users and community members when their subjective ideas aren’t responded to in a time they see fit, some developer and publisher teams can be branded as being ignorant to what these select players want to be added to the game. Diablo III is no stranger to a situation such as this, though in this case there has been a happy ending for one Battle.net user.
On the subject of quality of life in PTR feedback, Primate suggested the following:
This comes from multiple threads. Looking for a discussion of the pros and cons. Make rings, amulets, helms, chest armor, and legs ALWAYS roll sockets, and have the max number of sockets. Make ancient and primal weapons NEVER roll sockets. Regular ancient weapons could stay as they are, since we wouldn’t use a ramaldni’s gift on one.
Fast forward one month, and Primate returned to the platform to announce that Blizzard had listened to this feedback, sharing the following quote from yesterday’s patch notes:
[Primals] will always have the ideal number of sockets for that item. For pants, chest, and jewelry, this means the maximum number of sockets. Since ideally you will want to use a Ramaladni’s Gift on your weapon, Primal weapons will roll with no sockets.
For more details on the first look at yesterday’s patch 2.5.0 notes, head to the official website.