Online games are a haven for some players, as it allows them to play against players from all over the world in fun matches of skill. But, when some of those players take advantage of others, it kills the fun. So, for games like Overwatch, the developer (in this case Blizzard) gives players the power to report people they believe are cheating or abusing the game in a harmful way, such as using the chat to harass people. It’s a good system, but does it work?
Recently, Overwatch players have been wondering if Blizzard is listening to them at all, what’s more, the bans that seem to come from the reporting aren’t that big. Which makes the players very mad, as it makes it look like Blizzard isn’t listening to them. But, in the case of Battle.net player Fegelein, he feels they are listening, for he received an email thanking him for his time and effort to report potential cheaters.
“I make about probably… 5 to 10 reports a gaming session? So it’s nice to see they aren’t going to waste,” he states.
Now, this is where things get a bit tricky, because Fegelein also talked about how long his gaming sessions was, and he willfully admitted that he does them in bite sized bursts, which based on some math by other Battle.net users means he’s doing a report every 10 minutes or so. Which has many wondering if he’s falsely reporting because that’s a lot of cheaters (and other types of offenders) that he’s finding.
This is turn set off a debate as to whether there is that much cheating in “every” match in Overwatch, and there’s no clear answer. In fact, the answer is as diverse as every player. For some face cheaters a lot, while others seemingly (or unknowingly) don’t have them.
So, is Blizzard truly listening to player reports? Well, it’s clear that they are banning some because of the reports, but it remains to be seen on what grand scale they are issuing bans based on reports. If you see cheating in Overwatch, do report it, but please be sure you’re sure it’s cheating or another serious offense.