Easily one of, if not the, biggest game to come out of 2017 was Legend of Zelda: Breath of the Wild. The game shattered players expectations and delivered an epic open-world experience that the franchise had never seen before. Players loved the freedom to do what they wanted, when they wanted, and be able to start and stop at their leisure. The game won numerous awards, including a multitude of “Game of the Year” awards, and all rightfully so. But…that doesn’t mean the game was perfect.
Yes, a lot of people gave Breath of the Wild perfect scores, but even they noted certain flaws in the game. One of them was the new weapons system, where items would break after lots of use, which frustrated many. One of the other frustrations was the weather. For the first time, there was a dynamic weather system that would change sometimes on a whim, instead of just being influenced by terrain. And that led to some fans being mad.
Why? Well, if it was raining, you couldn’t climb up rocks, and if it was lightning, you had to find shelter and wait it out else get struck down. In an interview with Game Informer, creative director Hidemaro Fujibayashi revealed that they planned for players to control the weather:
“Initially we did consider giving players control of the weather, but realized not being able to control it is much more fun. Controlling it wasn’t really fitting in this game. In Ocarina of Time, you were in places that were just sunny or raining. That was the way the players were able to control that. Adding in the weather control would have increased the number of variables in the world. It was more interesting to have Link against nature, not controlling it. That ended up being more natural and fun.”
Hopefully, for the next Zelda game, we get something that’s not quite as unpredictable.