Once you have yourself up and running on Destiny 2, you’ll find yourself progressing with the use of XP. The more XP you gather, the more your level increases, therefore granting you new abilities, so a pretty standard practice in a game such as this. However, once you have hit the soft level-cap, which in this instance is 20, you may have noticed the system in place begins to alter. You are still granted XP, but you are now given a Bright Engram once filling your experience bar instead of leveling up. Bright Engrams serve as loot boxes for the Destiny 2, which can also be purchased for real money via the Eververse store.
Loot boxes have been a particular source of controversy as of late, especially with the release of Star Wars Battlefront II. So needless to say, if there was going to be anything off with the microtransaction system in Destiny 2, it was bound to set players off in a bad way.
Last weekend, we saw the first “Clarion Call” event take place, in which players were offered bonus XP if they were joined by one of their clanmates. This is when things started to turn suspicious, as players began to notice that their progression began to slowly dwindle the longer they played the game for, even though they were simply repeating the same exercise. After multiple times of repeating the activity, the XP bar would begin to fill much slower.
This led to the discovery that Bungie were dramatically slowing down players progress, even though they were telling players it was working as normal. This was discovered by a user on Reddit, who posted an in-depth analysis, which has now in turn prompted a response from Bungie.
An official blog post from Bungie stated:
We’ve seen community discussion around XP gain in Destiny. After reviewing our data, we agree that the system is not performing the way we’d like it to. Today, we’d like to describe what’s going on under the hood, and talk about what you can expect going forward when it comes to earning XP in Destiny 2.
Currently, XP will scale up when playing longer or fixed duration activities like Crucible competitive multiplayer matches and the Leviathan Raid, and XP will scale down when playing activities that can be quickly, repeatedly chained, like grinding Public Events. We are not happy with the results, and we’ve heard the same from the community.
Effective immediately, we are deactivating this system.
Bungie will now be keeping a close eye on how the XP system works, and will relay it back to fans through the appropriate channels.