Level design in video games is incredibly important. How levels are made, from their looks, to their programming, to their intent is vital to how the game looks. You can have some amazing characters, but if the environment stinks then the game won’t be as fun. For games like Overwatch, level design is even more important, as players are constantly running around these areas and battling in them. Many considerations have to go into what the level is like so that the style of battle can be determined.
This is one of the reasons why Overwatch has so few maps. True, they’ve gotten some in the year plus they’ve been out, but it may not be as many as people want, and some people are curious as to why certain kinds of maps have been created. For example, Battle.net user dolevkle is very curious as to why water isn’t incorporated in a major way yet for a map. In fact, to him, it’s odd that there’s a map with altered gravity, the Lunar Horizon Colony map, but not one for water.
Well, it’s a complicated thing. Water is actually one of the hardest things to make and animate in video games, as it’s a fluid. Having a character interact with water and looking good as they do it can be challenging. In fact, Overwatch Game Director Jeff Kaplan came onto this thread and revealed Blizzard’s reason for not making this happen:
“The main reason is that we rarely found swimming gunplay fun in other shooters that we played. While the immersion is great, the actual moment to moment gameplay is usually underwhelming if not gimmicky.”
Now, Kaplan also says that in the future, a water-themed level with swimming could happen. But for right now, one is not planned for good reasons.