There are often rather odd combinations that sometimes just work between two games, regardless of how different they are. One example of this has surfaced on Reddit, in which a user has suggested introducing the rifts system from the popular ARPG Diablo III to the recently released Destiny 2.
In Diablo III, you will find an NPC that can open up a rift portal, which present randomized maps that throw random enemies at you, in a mixed set that you wouldn’t usually see in the main game. Here, you will kill these enemies to gain loot to fill up a meter until a Guardian spawns. These are renamed versions of the main monsters you come across in the game, often with enhanced abilities. In turn, you then receive a currency called blood shards, after receiving even more loot for defeating the Guardian. These blood shards can then be given to NPCs to gamble for items, and it’s something that could be interesting to bring into Destiny 2.
Shards arguably work in a rather similar sense to the crytarch for engrams in the first Destiny game, and there’s other ways it could work in this sequel. As suggested by Voladin, players travel through portals to the Traveler’s shard to regain powers, and has even offered how the lore could be worked in:
I figure the lore explanation can go somewhat like this: “Upon reawakening of the Traveller it wishes to test its chosen guardians by sending them on quests pulled from their memories”. You could also do something with the whole FWC and exploring different realities and stuff like that but admittedly it is beyond my lore knowledge to come up with something that works.
Should Diablo III rifts be introduced into Destiny 2? Let us know in the comments section below.