Crowfall recently announced a huge change for the archetypes that players have played as since the launch of the game. Archetypes were basically classes and races combined, but the team at ArtCraft recently decided to split these into races and classes. Now, they’re providing some more details on the new system.
Since the project was started, there were several archetypes, some of which were really unique and cool looking like the Centaur, Elken, and Guinecean. Even though these look fantastic, the players had their role-playing limited a bit due to them not being able to make their own unique character. Because of this switch from the archetypes to races and classes, there will be a lot more options for the player to decide on what kind of character they want to have.
Now that this limitation has finally been lifted, there will be plenty of interesting combinations of passives from the races and classes combined with each other. With archetypes being a thing of the past, players can choose from a variety of races, each with different options for classes, and then further customize their characters through selecting unique abilities. This creates a lot of different combos that the players get to test out for themselves.
In the end, the archetype system in Crowfall just was not flexible enough. The race/class system offers a lot more freedom with customization and keeps the role-playing essence of the game more alive while also maintaining the personality of each class. The Crowfall team has stated that they would love feedback from the players, so if you have a personal opinion on the recent changes, be sure to join the ongoing discussion. If you want to find out more about the changes for yourself, visit the official announcement.