Since the release of Diablo III, a lot of fans of the franchise have cried out that the game failed them in one big respect. Mainly, that it wasn’t like Diablo II in all the ways that mattered. The game second entry in the beloved Diablo franchise was a highpoint for the genre in many people’s eyes, so, when Diablo III failed to make use of what it did, people weren’t happy. So for a while now, they’ve been asking for a port of the game to modern PC’s, with some upgrades of course.
However, that may not be possible at all. For according to Diablo creator David Brevik, there’s been a lot of advancements since Diablo II came out, and bringing it to the modern era of PC’s would mean sacrificing a lot of what made it stand out:
“I can say from a technical standpoint it’s gonna be extremely difficult,” Brevik said on the latest episode of IGN Unfiltered. “You will not be able to capture it exactly the way it was, and the number one reason is because of the shape of the screen.”
To clarify, when the game was released, the standard resolution of the screens was at best 800×600 with a 4:3 ratio, and the game was made to match that resolution and screen size naturally. So, if they were to bring it to the 16:9, 16:10, 1440:900 resolution that the modern PC’s have, it would lose what made the game what it was visually.
So yeah, it would be very difficult, and that’s possibly why Diablo III made so many changes, because it couldn’t literally mimic what Diablo II did. That all being said, we can say with some certainty that the game will still be in demand for a remaster, and it’s not impossible…it’s just rather improbable.