When a sequel is made for a video game, often times the developer of that game will look at what made the previous game great, try and mimic that, but then add new story, gameplay elements, and other things to make it even better than before. However, sometimes developers want to be very different from the previous game, and change many different aspects of it, including the stuff many people liked from the previous game. This can sometimes rub players the wrong way. In fact, that’s what happened with Diablo III.
Diablo III is by far one of the most divisive games in the Blizzard roster of titles. As Diablo II was held in such high regard, and players were excited for what III had to offer. But when they got it, many realized that a lot of things they loved about II was gone, and had been replaced with “inferior” system. One of the biggest casualties for many was the Skill Tree system, which players still lament today. Including Battle.net user TheMechE, who noted:
“I just felt so disappointed that there weren’t skill trees. I mean D2 skill trees were so popular that tons of games (both console and PC) copied that style for leveling up.”
So, the question must be asked, if Diablo III kept the skill trees, would it have been a lot better? Well, as the Battle.net fanbase notes, it’s not as simple as that. Despite the love of the skill trees, a lot of players noted problems that made it a not-so-perfect system. Plus, just because a skill tree is in Diablo III, doesn’t make the game better. For all we know, Blizzard could’ve done it in a different way that may not have been good, we’ll never know.
Do you wish that skill trees were in the game? Let us know in the comments below.