Patch 2.6.1 brings a number of changes to the ARPG Diablo III, most notably to the Adventure Mode segment of the game.
The alterations revolve around both enhancements and reductions. Starting off with the latter, there is now a reduced number of deadends when Rifts choose the Temple of the Firstborn tileset. There is also now less of the fog effect in the Shrouded Moors tilesets in Rifts. As for what has been increase, the amount of experience and Rift progress given by the Hematic Disciple has been bumped up, as well as the experience and progress granted by Blazing and Smoldering Constructs. In addition to this, there’s also more experience and Rift/Greater Rift progress given by Shock Towers.
Other changes to Adventure Mode will see The Shrouded Moors and the large Temple of the Firstborn tileset being made unavailable for selection for Greater Rifts, as well as Shield Pylons no longer reflecting damage back to attackers.
A wealth of bug fixes have too been included, such as an issue that saw Mimics created from Rabid Strike not correctly inheriting bonus damage from the likes of Lashing Tail Kick, Seven Sided Strike, Cyclone Strike, Exploding Palm and Wave of Light. Other issues such as losing pet damage bonus after dying and granting damage bonus from the Iron Rose have also been seen to.
For a full breakdown of the patch notes, head on over to the official website.