Anyone that is interested in RPGs has definitely heard of Divinity: Original Sin 2. It’s Larian Studios’ latest project, and the game had a really successful Kickstarter campaign. When it launched a couple of days ago on September 14th, it received nothing but praise. Some even called it the father of modern RPGs, and when you consider the depth and the complexity of Divinity: Original Sin 2, you would understand why. Now, the game’s first patch has been released today, bringing changes, improvements, and of course, bugfixes.
Divinity: Original Sin 2 is a massive RPG, so of course there will always be bugs here and there, but thankfully Larian Studios released their first patch only 7 days after the game was released, and it’s quite large.
First, let’s go over some improvements. Henchman support in the endgame dialogue was added, some quest log entries were updated, and Rune slots will now be limited to only one slot per item. One particular spell didn’t do its job, and that is Mass Cleanse Wounds, which didn’t exactly cleanse the Decaying debuff from allies and it also didn’t damage the Undead as it’s supposed. That was fixed, and the Void-Enhanced Poison will be now more threatening as it deals more damage. Reactive armor also received some changes, as it now costs 2 AP, its cooldown is 6 turns, and its damage was toned down. The final boss fight, the demons close to bloodmoon island, a corpse in the Wrecker Cave, and the area in and around the Arena of the One have all had their loot modified to either reward you more or less. Some Voidwoken had their XP rewards changed, and the credits screen was updated. Now let’s get into some bug fixes and UI fixes.
As you would expect, there are tons of bug fixes, so we will only be listing some. The most important ones are those that are related to crashing, so crashes related to the reward screen, loading savegame, dropping an item, controller disconnect, user interface, and Guardian Angel status have all been fixed. As the Undead are the game’s newest and certainly most interesting race, lots of players are playing it. But one of the Undead’s racial skills, Play Dead (which as the name suggests, fools your opponents into thinking that you are dead) caused a combat loop, but this patch fixed that particular problem. Also, if you’re familiar with the game’s elemental system, you know how dangerous it is to be wet, and the patch fixed a particular bug that caused some players’ characters to eternally experience wetness.
Some minor UI fixes also came with the patch. Various UI text overlaps have been corrected, the FPS limit can now be raised to 240 in the options screen, and the problems that some players had which made the resolution selection empty got resolved.
If you’re looking for the full patch notes, you can find them on their official Steam post.