Divinity: Original Sin 2 is most likely to be our current favorite game. The turn-based RPG from Larian Studios is so amazing, that we found it really hard to spot any issues with the highly anticipated sequel. There are so many tiny little details in the game that add up to a fantastic experience.
Divinity: Original Sin 2 – MMOExaminer Review
We learned many life lessons in Divinity: Original Sin 2, and one of them was that touching the rib of an undead philosopher can lead to a brutal death. The RPG is a rare gem in many ways and one of its main attractions is the massive size of content to get through. The RPG genre has changed immensely since its “golden age”, and in some aspects, it has been slightly distorted due to the changing needs of the new generation of gamers. Many new-school players hunger for fancy graphics, and eye-piercing skill animations, and often completely ignore the lore of a game. Divinity: Original Sin 2 was created by a studio that understands the needs of veteran RPG fans, who don’t just focus on photorealistic character faces, the boob slider and who do not give more importance to the graphics of a game over its background story, character complexion and role-playability, which are among the foundations of any successful RPG.
Divinity: Original Sin 2 becomes exciting right from the moment you enter the character creation screen. You have so many options and combinations to choose from, that it will take half an hour just to build up your ideal avatar. What we learned from a number of restarts, was that picking one of the 6 original characters is probably the best way to go. There are so many character builds you can pick from, and combining schools of magic can give you plenty of utilities for the tough battles to come. For example, if you’d like to build a healer/support character, you will find useful skills from at least three schools of magic. Your main focus would be the Hydrosophist school, but you can also obtain a heal from the Summoner school and a summonable creature that can heal when placed on water. Even the Necromancer school would be useful for you, as you can get decent buffs and a blood leeching heal.
Originally, we began the game with Fane and Lohse, but because Fane is an Undead, heals cause him to lose health, while poison heals him. This did not go too well when AoE heals were used, and so we ended up restarting with a different set of characters. Luckily, the default characters can fulfill any role you’d like them to. We really got attached to The Red Prince’s voice, and Beast is also a great character to have in your party. On the long run, our main party consisted of Lohse, Ifan, The Red Prince and Beast. This seemed like a perfect combo. We had Lohse as an Inquisitor, Beast as a tanky Knight, The Red Prince as a Ranger and Ifan as a Cleric spiced up with Summoning abilities.
The game will cause a lot of tears for animal lovers. We warned you.
It would not be an easy task to find an RPG nowadays, in which you can spend over 30 hours exploring the initial area, which is Fort Joy in Divinity: Original Sin 2’s case. There are so many parts to explore, puzzles to solve, NPCs to help, Magisters to kill but one part really got us furious and that was the death of a cat. This particular playful cat followed us right from the start, and seemed like a loyal companion. That is, until you reach a gate with archers, one of whom shot our little pet in an instant. Thanks mate. The game will cause a lot of tears for animal lovers. We warned you. The amount of tasks and content to get through in Fort Joy already surpasses the amount we sometimes get in generic RPG clones nowadays, and this is still just the sort of tutorial part. This is exactly why we love the game so much.
Picking the wrong answer in a conversation can easily get you killed or force you to kill innocent characters.
Things just get better after leaving Fort Joy on a ship that’s actually alive. We ventured on as acknowledged Godwoken guided by gods and talking animals. Driftwood brought even more fun and challenges, and the storyline was so deep, it was often hard to determine whether our group of unique individuals were the good guys or Source-hungry monsters who devour ghosts to unlock powerful skills. There is definitely a lot of brutal decisions to make in the game, and you will want to create many different save points, as your decisions can have a huge impact on the overall story. Picking the wrong answer in a conversation can easily get you killed or force you to kill innocent characters.
Divinity: Original Sin 2 is not an ideal game for those looking for fast-paced combat and short battles.
The combat hasn’t changed much compared to the original title, which is definitely a positive side of the game. By adding points to the Memory attribute, you will be able to learn a huge amount of skills, that are totally enough to keep you entertained. The turn-based system is really well designed, and it does not get boring at all. Divinity: Original Sin 2 is not an ideal game for those looking for fast-paced combat and short battles. Some encounters can last over 30 minutes or more, which is partly the reason why the game takes so long to complete.
We haven’t had such a great time playing an RPG since 2014, when Divinity: Original Sin was released…
Visually, Divinity: Original Sin 2 does not disappoint. In fact, the various environments are beautifully done, and along with the amazing background music, they create a truly unique experience. Weather is used to manipulate our feelings, and the developers did a great job at building various atmospheres.
All in all, we haven’t had such a great time playing an RPG since 2014, when Divinity: Original Sin was released, and Larian Studios managed to create a title that has already become a legend weeks after its official release. We have no choice but to give the game 9.9 out of 10, and that 0.1 is partly because of the murdered cat, and partly because of custom characters not being able to experience the full storyline.