Tom Clancy’s The Division is still one of the most popular tactical shooters out there, and the continuous updates and fixes that the game gets certainly help. Today we will be talking about this week’s State of the Game which focuses on key takeaways and discussions, which came from PTS 4, so let’s get started.
For those of you that don’t have time for reading, you can listen to it as a podcast on SoundCloud.
This week there was a maintenance on the PTS servers that brought the final iteration, and if you aren’t aware of the full changes you can read about them here. The community provided a lot of feedback and data in the PTS 4 which helped the developers a lot, and it made them make additional changes to the Last Stand, so be sure to either watch the VOD or listen to the podcast to hear Lead Designer Keith Evans talk about them.
The PTS wraps up today, on February 10th. The community did a great job by providing feedback and various suggestions, which makes this PTS a huge success for the developers. Getting your community involved in changes and taking their feedback into consideration will always improve the developers-player base relationship, which in return makes it easier for the developers to know how to change their game. There’s still not an exact release date for Update 1.6 and Last Stand, but players are encouraged to go and visit the forums share their ideas.
Ubisoft is aware of the lag and latency issues that a lot of players are having, and they are actively working on finding a solution, so the players just need to stay patient and wait for them to find and fix the problem.
The last thing we will talk about is the change made during the PTS that prevented you from sprinting and reloading at the same time. The players’ opinions on these were mixed, and so Ubisoft decided that the change was currently too big for The Division, so they revoked it.