When the news dropped that there would be a campaign mode in Star Wars Battlefront II, something that was sincerely missed in the first game, it surrounded the game with much anticipation. This was of course, before the swift kick of reality we pretty much expected with microtransactions from EA.
And understandably for many fans, this killed much of the hype stone dead. So to hear that EA would be making a U-turn on microtransactions, many ears would’ve pricked up, with the hopes that the company was finally hearing the cries of the gaming community.
Alas, this no longer appears to be the case. EA has confirmed the removal of crystals, therefore making each gear and Hero earned through progression. However, the publisher has stated that it will be bringing back the ability to purchase crystals at a later date, once changes have been made to the game.
This seems to contradict a the following tweet which was posted yesterday:
Today, we turned off in-game purchases for #StarWarsBattlefrontII. The game is built on your input, and it will continue to evolve and grow. Read the full update: https://t.co/asGASaYXVp pic.twitter.com/vQSOmsWRgk
— EAStarWars (@EAStarWars) 17 November 2017
This could be in retaliation to Wall Street’s response to EA removing microtransactions from the game, as investors appear to be panicked over the game’s business model and how it could ultimately struggle to make as much money. We will have to wait and see how it pans out, but it seems as if players shouldn’t get too excited, unless it’s a day one purchase.