Once the hype train pulled out of the station post-launch, Destiny 2 was met with plentiful complaints from a large segment of its playebase. One key issue that stands in comparison to the previous game is the amount of content, specifically the lack of it and the lesser incentive to keep playing at this current time.
A common issue that seems to be recurring is the lack of stuff to do in Destiny 2 once you’ve finished the main campaign, which is something that many fans have pointed out recently. This in turn resulted in a massive drop in the sequel’s concurrent playerbase prior to the launch of the PC version, which hasn’t been without its own issues either.
You can see the direction that Bungie has decided to take this sequel in, and has tried to make it an experience that caters to casual players as well as the hardcore grinders that would have indulged in Destiny 1. Forum member Teddy alludes to this on a recent discussion about incentive to play Destiny 2:
They just want casuals that buy the game and talk others into buying it to make a clan, play it for 50-100 hours, buy some Microtransactions and put the game aside until the next DLC is out. That‘s their intention. They don‘t want a hardcore playerbase.
Stormtroupe offered up an interesting opinion also in the conversation:
I’m up to 273 light and I’m already tired of the game. I played a lot of destiny 1 because for as frustrating as it could be, there were moments that felt truly rewarding. I don’t think I’ve experienced one of those moments in D2.
It seems as though the things Bungie anted to change going from the first game to the second are the features that at least hardcore gamers seemed to enjoy the most. Time will tell as to whether this will be remedied with future content, but it’s very much a wait and see situation as it stands.