When it comes to the open-world games, one of the most important aspects of development is testing. After all, the world is massive, and if you don’t playtest it, you’re not going to figure out what’s wrong with the world. But, how many testers do you have with a world that’s massive? That’s one of the issues that the Legend of Zelda: Breath of the Wild team faced, but not only did they find a unique solution, it was one that helped make the game better…they had everyone on the team play it.
In an interview with GamesRadar, director Hidemaro Fujibayashi noted that having the entire team wasn’t just a part of the game’s growth, it was vital.
“When they hear the story about 300 people testing the game at the same time, I think what a lot of people misunderstand is [in thinking] that the big leaps ahead came from all of the data we got out of that.
Furthermore, he wanted the team to truly see what they were making. And through this process of testing and viewing, they were able to make the game even better by using their experiences to grow the next part of development.
Breath of the Wild producer Eiji Aonuma noted himself that he felt at first that having too many playtesters would hurt the game, but he was proven wrong.
“Initially I thought if we did this we wouldn’t have enough time to finish the game, but as we did this more we realized, ‘Oh, the staff’s motivation is really up too!’ And so we realized that we needed to do this to the end.’”
Their hard work paid off, as Breath of the Wild is considered not just the best Legend of Zelda games ever, but one of the best video games ever made. Just goes to show, many eyes can get you many insights.