Video game development is not just about the games you make, but also the technology you use to power them. While that may seem trivial, it’s a fact that there have been good games poorly optimized by engines and thus have been lost to time. With the rise of indie games came a need for more accessible engines, such as the popular Unity, which is a GDC highlight.
At GDC 2017 there is going to be a special “Made With Unity” Showcase that features major titles, including some from well-known developers made exclusively with the Unity Engine. Such titles include Yooka-Laylee, made by former Rare developers responsible for Banjo-Kazooie, Ghost Of A Tale, made by Lionel “Seith” Gallat, Hot Lava, developed by Klei Entertainment, Night In The Woods by Infinite Fall, Tokyo 42 by SMAC Games, Super Bomberman R by Konami, and Endless Space 2 by Amplitude Studios.
All of these games were made with Unity and are proof that, if you have the drive and the desire to make video games, there are tools that can help you achieve your goals. The titles above are scratching the surface of indie games and AAA games that have been made on Unity.
That’s just the beginning of what is going to be shown at GDC (short for Game Developers Conference), a gathering where game developers from all over come together to not only show off their games but have discussions about what it’s like to make video games and the process and planning that goes into making them.
GDC 2017 takes place at the Moscone Center in San Francisco, CA, from February 27 through March 3.