Hearthstone: Heroes of Warcraft has undergone many massive changes, but few were as big as the standard and wild separation. Standard is a mode in which only cards from within the last two years will be playable, while wild contains cards from every single set. With the Year of the Mammoth on the way, how will the wild format change?
For starters, the landscape of Wild has always been kind of bizarre, because as an increasing amount of expansions are released, players find themselves overwhelmed with the sheer amount of playable cards. Because deck archetypes are the very framework of the competitive scene, it’s hard to find space to build creative decks.
Unfortunately, Wild might be the most plagued setting of them all, as every single card in the history of the game is playable. Even still, the meta tends to stagnate in some areas. While a dedicated TCG should use nerfs sparingly, some styles of play are automatically immune to a change in card sets.
For instance, one of the worst elements of Hearthstone going back many years was the combination of Force of Nature + Savage Roar. It allowed Druid players to create an incredible amount of burst damage by their ninth turn. This diluted the ability for players to react or prepare.
Hearthstone is trying to move in a direction of far more interactive cards, and somehow the mechanics of the game manage to reflect that more as newer sets come out. Unfortunately, this does cause some of the cards in wild to be somewhat dated in design.
The fun factor of Hearthstone is still key, so it’s important to players that the cards they’re using are relevant to the meta, but also fun to play. It’s the reason why the community gets so up in arms when decks like Pirate Warrior rise to the top. It eliminates the fun factor of the game.
To conclude, Wild is becoming more awkward as the game becomes more saturated with cards. Hopefully, in due time, it becomes easier to manage. Maybe some incentives will start to appear for those who wish to play Wild.