Although giant game developers like Blizzard Entertainment have very intense test periods for any changes to their games, unexpected issues can always occur. The most recent Heroes of the Storm patch featured a few bugs that have thrown off the balance of the game’s champions. This has obviously disrupted gameplay, so, the Heroes of the Storm community has been sending their critiques to Blizzard Entertainment. In response, a new patch with balance updates and bug fixes has been released.
In this new update, several heroes have been addressed, smoothing thing out as much as possible so that the game can achieve the desired balance. According to the community, this is now the most balanced the game has ever been. Gall received a buff to Shadowflame (Q), up to 135 damage from 125, and the movement speed duration from his level 1 talent Keep Moving is now 1 sec instead of 0.5. Ragnaros also had his basic attack buffed from 171 to 180, and his ultimate Sulfuras Smash now has a 60 second cooldown instead of 80. Varian’s base health has been increased from 2150 to 2322, as well as his health regeneration is now 4.84, up from 4.48.
There were critiques about Leoric’s attacks and how low the damage was, so Blizzard decided to make few changes to him. Leoric’s base damage has been increased from 138 to 150, and his Skeletal Swing now does 125 damage, which is a good boost compared to 116 before the update. His level 16 talent Renewed Swing now does 80% instead of 50% damage as well. Not satisfied to let Gall get all the buffs, Cho was given 10 extra basic damage, from 120 to 130, and his basic attacks now apply and refresh Consuming Blaze.
Some general well-known bugs were fixed, such as the season 3 rewards which previously and incorrectly read 2017. These are now fixed and state 2016. The Zarya bug which made people stall when someone attacked her with certain speed reductions is now history. The user interface went through minor changes and the button alignment and questing talent indicators that were causing problems have also been addressed. For a more detailed explanation, check out Blizzard’s original post.