The beta for Ubisoft’s Hack-N-Slash game For Honor took place over the last few days, leading up to its worldwide release this Tuesday. As with all betas, this was a good way for Ubisoft test how For Honor would handle a large user base, from both the server standpoint, and just from a testing standpoint, as there are always bugs in the release model.
But, it appears as though a significant bug, or bugs, or maybe design flaws is the better word here, have been found by players. One involves the matchmaking aspect of the game. Or in lamens turns, how people are put into online matches. Apparently, if a match is full, instead of just waiting for another to get done, it continually asks players to manually reset the game in order to get let in. This is confusing, as many games just let the game ride until a match gets cleared, then the person gets inserted. And sometimes, doing so actually crashes the game, or matches are still full and process begins again.
Another problem seems that the game has a very “cumbersome” system for inviting friends to battle along with you. Which is a problem when the game boasts being able to battle with friends against enemy factions. The Menus were also relayed as a problem. As apparently, gamers have to scroll through numerous menus and selection screens just to get into a match. Then, afterwards, they have to go through more menus just to get back to the main screen. Many gamers on Reddit noted that this was not only overwhelming but may push them away from the launch of For Honor when it arrives.
What’s dividing the community on this, is that many other titles, both AAA and Indie, don’t have these problems. So it’s curious that Ubisoft, a company that has been around a long time, wouldn’t predict or see many of these things as problems for the gamers.
Now yes, as stated, this is still a beta, and Ubisoft can still change things via updates and even a Day One patch. But will they? That remains to be seen.