It’s an inevitable thing that for players of MMORPGs, some will continue with the game as long as they are able, but others won’t be able to stay in it forever, or even a short time. It’s actually a fact that MMORPGs are one of the hardest gaming genres to stay in, as it’s one of the only genres of gaming that requires a serious commitment. By that, we mean that you have to log in just about every day so that you can keep your character up to date, help your Guild, etc.
But that’s not easy for some, including Redditor sgtwoegerfenning, who has tried multiple times to get into MMOs and MMORPGs, but always ends up stopping for one reason or another. Yet, with announcements like World of Warcraft’s next expansion, Battle For Azeroth, and the recent launch of Guild Wars 2: Path of Fire, he gets the urge to try it again, yet he knows he’ll fail in the long run. So, he asked his fellow Redditors why it’s so hard to stay in an MMORPG.
The answers were actually very detailed. For some, the MMORPG genre doesn’t feel so much like a game as it does a “job”, which has been a complaint by many people. A few noted that though the initial gameplay of the various titles can be fun, they soon get repetitive and boring, thus they fall out.
Which brings us to grinding, a very common complaint in the genre. Grinding for items, grinding for levels, it’s very tedious for some, and many can’t handle it, and so they leave the game and go to others that don’t have grinding.
So as you can see, there’s many things that could make staying in MMORPGs easier. Better content, less time consumption, less grinding, it’s all over the map, and we think that reveals the true nature of the genre: It’s not for everyone, but that’s ok.