Middle-earth: Shadow of War is finally set to release next week, and we are slowly but surely hearing more and more about what we can expect from the highly anticipated sequel. VP creative at Monolith, Michael De Plater, has recently revealed how much bigger the game will be in comparison to the previous outing, Middle-earth: Shadow of War.
We are naturally expecting a much bigger world to explore this time around, and De Plater states that Shadow of War will be a whopping three times bigger than Shadow of Mordor on a recent podcast with Donkey Con Artists, as well as revealing some other ways in which this game would be much more immersive:
“That’s really been the primary focus for us over the past three years. Just generally improving the number, the quality and the emotional power of the stories we create. Making you really love to hate these enemies. There’s four times the content around making these enemies varied with different personalities and bringing these villains to life.”
The recent controversies over the in-game microtransactions has somewhat dominated the headlines for Shadow of War as of late, which has unfortunately overshadowed a lot of what is shaping up to be one hell of a game. Shadow of Mordor laid down the foundations for a sequel that is looking to be a highlight of the upcoming releases this month, bringing a whole new and improved, not to mention much bigger, experience when it releases on PS4, Xbox One and PC next week on October 10th.