The Monster Hunter franchise is one of the most popular franchises in video gaming, especially in Japan. The franchises punishing difficulty is a turn-off for some, but it’s a boon to others. And yet, the games rarely have pure releases in the West, that is, until Monster Hunter: World was announced. The game was built to take the series in new directions and bring in new players while also appealing to those that love the franchise full stop.
At Gamescom 2017, YouTuber Arekkz Gaming actually got to sit down and talk with Monster Hunter: World producer Ryozo Tsujimoto and director Yuya Tokuda. The trio talked about many aspects of the game, including their goals in terms of the world itself and how it would be. For them, they wanted to make sure that every aspect of their world was meaningful. They noted how games that claimed to be open-world were in fact very empty (they noted Breath of the Wild was what changed that) so they decided to go for “depth” instead of “breadth.”
Another thing that makes Monster Hunter: World so special is the focus on co-op play, the game can have up to four players, and the duo teased that other things will be coming from the campaign:
“We are putting little hints in the trailers where we show you a little tease of something and then we will follow up later in the campaign to give you more details.”
What’s more, the game will have quests that can be downloaded later on. IPotentially, this means that Monster Hunter: World will have no shortage of content for players to do and enjoy.
Be sure to watch the full interview to see what else gets teased for Monster Hunter: World, you’ll be surprised at some of the things detailed.