Game development can be full of problems. Problems with making the game, making the game good, making the game playable, and so on. It’s because of issues like these that titles get delayed. And, though most gamers don’t like delays, we do understand them to an extent, and we’re grateful when such delays do lead to a great game upon release. However, there are some exceptions, and Monster Hunter: World is getting to be one of them. For while the PS4 version of the game is coming out soon, the PC version has been delayed until much later this year.
This is extremely odd. For these are the only two systems that Monster Hunter: World is coming out for, and presuming that they were made at the same time, the delay honestly shouldn’t be there. And yet, it is. So, what’s going on here? As noted by Producer Ryozo Tsujimoto, this is more about getting the game right than getting the game out.
“For the main Monster Hunter game, this is our first PC title and it’s something we want to make sure we get right. So rather than have it taking up resources during the console development and not it not being able to have our full attention on it. We want to get console out the door and then we’re going to take some extra time and try and get the PC version as good as possible.
You do have to praise him for wanting to get the game done right the first time, and being that this is indeed the franchise’s first try on PC, you can understand Capcom being nervous. The other issue that he noted is that the PC isn’t as “simple” to program and optimize as consoles are, and that’s taking time to make sure all kinds of PC’s are going to be able to play the game.
Monster Hunter: World will release on PS4 on January 26th.