Patches are a vital part of game development nowadays. Especially when it comes to multiplayer focused games where new elements and new bugs, as well as new players, come into play via every match, and new things can be discovered or realized after a long time of testing and playing. For PlayerUnknown’s Battlegrounds, this was exactly the reason it took so long to get done, and even though it’s launched in full on Steam, and is on preview on Xbox, it’s still going through a lot of trials.
For the Xbox One version, it recently got a new match that was meant to adjust some things and fix others. But now, a new patch is rewinding some of what they did based on player feedback. Primarily, the last patch adjusted how much damage players took from vehicles. They lessened it, but apparently, that’s not what players wanted:
We received a lot of great feedback following the changes made to vehicle/player damage. We continue to tune and balance this element of gameplay, and are therefore reverting back to increased damage if a player is struck by a vehicle.
So, aside from that backtrack, what else did the game fix? Well, here’s the full breakdown:
Bug fixes
- Resolved an issue preventing players from vaulting over specific ledges and/or windows
- The camera will now remain in the correct location following player death
- Vehicles will no longer relocate to another position on the map after the player disembarks
So smaller fixes and adjustments for the Xbox One version. But, each fix does help in the long run. After all, PlayerUnknown’s Battlegrounds has been on the console for almost two months now, and players want to see more advancement. Especially since there are key things from the PC/Steam version that aren’t in the console version just yet.