One of the best things about Overwatch is also one of the worst things about it too. For with 27 unique characters (Moira just came out), that’s a lot of balancing issues to work out. Blizzard’s team works very hard to try and keep the game balanced and fun. But, as the past has shown, that’s easier said than done, mainly because the players of the game can sometimes find an exploit the dev team can’t. And other times, the balancing just doesn’t work like intended.
One of the biggest perpetrators of this is Mercy. While she may look like just a support character with a healing focus, Mercy is actually one of the most broken characters in Overwatch in many players’ minds. Her healing abilities tower over everyone else’s in such a way, that if you’re not using Mercy as your main healer? You’ll get called out for it. But, that’s starting to change.
For Blizzard recently put a patch into the game that nerfed many of Mercy’s powers and abilities, not the least of which was her Resurrection power, which many players were abusing in some ways but now, that’s no longer the case. For as Redditor thebugzone notes, with the delay that the power has now, players can’t rush into a situation and expect to be saved, they have to be smarter now.
This may not seem like a big change, but it’s actually an important one. For whole team strategies now have to change because Mercy now can’t instantly bring someone back. She has to for ait 1.5 seconds before using her ability, which can leave her exposed. And that’s a huge difference on the battlefield.
Other players have noted that because of these changes, they can use Ana (another support character and healer) without getting yelled at for not using Mercy.
Now yes, not everyone likes this nerf, but it appears a good majority do, and that’s progress.