Paragon released details of the major update, Monolith, set for release tomorrow. The post, on the official PlayStation blog, calls the update, “a whole new game.”
What the developers mean when they refer to a new game is that almost everything is being changed, and hopefully improved. They’re shrinking the map size and making gameplay more fast-paced, though it will still of course be a MOBA. The new map, dubbed “Monolith,” is 30% smaller than the original, which will now be called, “Legacy.” This older map will eventually phase out and “Monolith” will be the primary gameplay experience for Paragon.
There are also changes being made to every hero in the game. The goal with these changes is more speed and faster kill time. Skills activate faster and ranges have been shortened to bring everything closer together. The hero Twinblast was also completely reworked, to give him more power and, hopefully, make him more fun to play.
Damage is also completely different in Monolith. Now, primary attacks deal Basic Damage, and skills deal Ability Damage. Players must bear this in mind when building their offense, and take it into account now for defense as well.
Heroes are no longer categorized as Physical or Energy heroes. Players will be able to buy and equip cards that increase Power, a unified characteristic that affects all heroes.
For full details on the Monolith update, scheduled for release tomorrow, the game’s developers have made the full release notes available. Paragon is a free-to-play MOBA game, developed Epic Games. It is available for PC and PlayStation 4.