Paragon’s V.35.1.1 update is bringing the last set of changes for the game in 2016. These changes are mostly minor, but they are here to fix Paragon up a bit before entering 2017. The start of a new year means the start of new battles in Monolith!
The developers are planning to continually update and balance the game throughout the whole year with the aim to make Paragon as competitive and action-packed as possible, so it can start competing with some other, larger MOBAs out there.
GENERAL CHANGES IN PARAGON
- Gold Buff
One of the general changes that were made was to the Gold Buff, which had its damage decreased and health increased. The damage went down from 90 to 70, but to balance this the developers increased its health from 1100 to 1400.
Riktor’s Riplash range got increased from 850/1075/1300/1525 to 850/1188/1525/1525.
Grim.exe got a bit of love, as his base damage got increased from 175/250/325 to 210/285/360. He also got his card power scaling increased to 1.1 from 1.0.
- Neural Disruptor
Mana cost of Neural Disruptor got decreased to 100 at all levels from 100/125/150.
- Seismic Assault
Seismic Assault also got its mana cost decreased from 90/105/120/135 to 80/90/100/110.
- Void Drone
One skill got its mana cost increased and that’s Void Drone, and it now costs to 80/95/110/125 from 65/70/75/80.
- Void Bomb
Lastly, Void Bomb’s mana cost also got decreased from 120/140/160/180 to 100/120/140/160.
The last thing that came in the update was a fix with the Jungle Buff where players took potential “invisible” damage for no apparent reason.