Make no mistake about it, there’s a lot of work that goes into any video game, no matter how big, small, easy, or complex. And sometimes, the work goes unnoticed or unappreciated when compared to other things in the game. For Path of Exile, they recently released the Chaos And Order Mystery Box, where new items and armors awaited players. Well, the armors got the attention of the players, so the team at Grinding Gear Games decided to give a little more insight into how these armors got made.
As they talked on a blog post, the armors for this box were meant to be both parallel and opposite. In fact, this mystery box was the first time they had ever done “opposing themes” for a microtransaction. As such, they wanted both armors to look very unique and special, even giving them their own color palettes to make them stand out even more.
Then, the process began of making the armors. The Path of Exile team focused on the Chaos armor for the post, and showed many pieces of armor that revealed how the armor started out as a concept before anything else.
After they settled on some concepts, they merged and refined it until they got what they felt was the perfect interpretation of the piece. After that came the 3D Modeling aspect. There are two models made. The first is the “high poly” model. In this one, every detail is painstakingly made, no matter the count. This was it’ll look as good as it can be. Then, a “low poly” model will be made with more basic features, to which the high poly model gets its detailed “extracted” and put onto the low poly model, and thus ready for the game.
Once all that was done, it was just a matter of rigging, animating, and adding the special effects for the armors themselves. It’s a long process, but the results, as you can see, are worth it.