When it comes to revealing details about upcoming games, or upcoming updates, or other surprise reveals, game developers often go to trailers to show them. It’s really about not only connecting with the player base, but giving them some visual to keep them hyped. While news posts are just as good, there’s just something special about a trailer that keeps people going. For the team at Grinding Gear Games, they’ve been doing a lot of trailers recently for their title Path of Exile. In fact, the trailers have all be done in-house.
With that in mind, they know that gamers are very curious about some of the behind-the-scenes action that goes on with Path of Exile, so they decided to break down what it takes to make one of these trailers.
Naturally, it all starts with a draft of the trailer. The team will spell out what they think it should have, what kind of assets should be shown in it, if there should be a voiceover or what not, and then they’ll go from there until they have it all worked out. Once that’s done, they’ll make a placeholder draft of what the trailer could look like. Here is an example:
Once they have it all blocked out, they go straight into getting the assets ready. For them, that means making sure they have someone to do the voiceover if they’re doing one, that they are making the music for the trailer and making sure it fits what’s being shown, and of course, having the art ready to show off.
After that, they go into filming. They actually use a special version of Path of Exile that reflects the actual game, but has special tools that allow them to get the shots they want/need for the trailer, it’s really cool. They’ll work on this for a while until they feel they have the right shots. Then, they’ll go into Adobe Premiere and After Effect and refine the footage they have gotten until it works for them. With all that, the trailer is done.
Does this give you a new appreciation for Path of Exile? Let us know in the comments below.