An important thing for video game developers isn’t just to make great games, it’s to establish an identity. Now, that identity doesn’t necessarily have to be associated with a singular game. It can instead be a narrative identity, a visual identity, or even a gameplay identity. It just depends on what the team desires to make. For Platinum Games, they’re known for making “flashy” and over-the-top games that have lots of action and a lot of flair. When you look at games like Bayonetta, Wonderful 101, Nier: Automata, Metal Gear Rising and more, you can see what we mean.
Head of development, as well as producer for Platinum Games, Atsushi Inaba talked with GameInformer about the titles that have been associated with the developer.
” I wouldn’t actually say “stylish” is necessarily in our DNA, but it certainly conjures up the idea of smooth controls, pretty art that pops, something that sticks out and has a unique visual footprint, etc. It’s nice to be thought of that way. “
He notes that for him, and his team, their personal style of doing things leads to other avenues. Their game engine, for example, helps the animators make everything move more smoothly, which sets up the actions. The engine also helps with the control schemes, which allows players to do multiple things without much stress or need to remember complicated combos.
But most important for him, is that Platinum Games tries to be unique with every single franchise they make:
It’s not copying some trend that we see and then adding a plus one to it, which a lot of developers you sometimes see do. It is us building up something new that people probably haven’t seen before from the ground up.
Platinum Games is already hard at work on other titles, including Nier: Automata 2 and Bayonetta 3.