One of the struggles of being a video game developer is trying to find your place in the world. For those entering the industry, it can be tough to find a place in the business with so much competition. Once a team is formed, they have to decide whether they’ll try and be a pure indie company, or get picked up by a publisher. It’s a hard and never-ending process. A process that Platinum Games wants to shake up a little bit in regards to their place.
Platinum Games is a renown studio from Japan that has worked on numerous titles over the years. They’ve created IP like Bayonetta, Wonderful 101, and have made great sequel titles like Metal Gear Rising and Nier: Automata, among others of course. 2018 marks a potential big year for the developer, and as such, they want to do something for themselves. In an interview with Game Informer, Atsushi Inaba noted:
“Up until now, obviously we’ve worked on original IPs for a wide variety of publishers,” Inaba said. “We’ve also worked on other Hollywood IPs for other publishers as well. But we’re becoming more and more interested in the idea of self-publishing and doing our own title.”
Interestingly enough, this isn’t just a passing notion, they’ve whittled down their feelings and thoughts into two potential games that they would make. So that’s already good progress. Now, Inaba is perfectly fine in saying that this won’t be a “Triple-A Blockbuster”, mainly because that is out of their budget range. But, that doesn’t mean the opposite is happening either:
“We don’t plan to go the indies route with just a few people on a team making a game, so it’ll be somewhere in the middle.”
To be clear, Platinum Games is still going to work on mainstream titles, as they’re currently working on Bayonetta 3 for the Nintendo Switch.