After months and months of promises and waiting, the day finally came. On the 20th of this month, PlayerUnknown’s Battlegrounds officially went off of Steam Early Access and launched its official 1.0 version. As noted, this had been promised for a long time, but issues, bugs, and expansions of content made it seem like it would never come. And yet, through it all, developer Bluehole and PUBG Corp worked together to bring the game to life well and truly. Not surprisingly, the numbers for the game have now been boosted because of the launch.
For example, the title has now grown to 30 million players strong between the two versions (1.0 is only available on Steam right now though, Xbox One will get is full launch later), which is an astonishing amount. What’s more, as revealed by PlayerUnknown himself, the game saw a massive bump in plays during the opening hours of 1.0 launch.
— PLAYERUNKNOWN (@PLAYERUNKNOWN) December 21, 2017
Now, this doesn’t mean that PlayerUnknown’s Battlegrounds has been cured of all of its problems. Far from it. In fact, players are now noting just how much the 1.0 version has to fix. There are issues with weapons, earning BP, connection issues, dropouts, etc. Basically, all the stuff that PlayerUnknown’s Battlegrounds had issues with before is still an issue. It may not be as big of an issue as it was before, but yeah, it’s still an issue.
Bluehole and PUBG Corp will be busy for some time now, including working on the final version of the Xbox One version of the game which arrived last week to much fanfare. And of course, people are still wanting the game to come to PS4, so if a deal gets done, that’s even more work for the team.