Donkey Kong has been a popular protagonist in his own separate game series dating back to the SNES with Donkey Kong Country. Since then, that game has spawned spin-offs such as racing games, party games, rhythm games, and in this particular instance, a 3D adventure. Donkey Kong 64, developed by Rare combines the best elements of the Banjo Kazooie style collect-a-thon with the rhythmic vibrant world of gaming’s favorite primate. On today’s RetroNight, we’re revisiting this classic.
Donkey Kong 64 doesn’t operate on a linear level basis, rather, it offers numerous sandbox levels in which players must collect a certain amount of bananas in order to progress to the next area. Throughout the level there is an incredible surplus of bananas, allowing players to pick and choose the way they want to complete an area. With five playable kongs, certain resources such as bananas, coins, and other content is reserved for specific monkeys.
Donkey Kong 64 had some brilliant level design, forcing players to master the individual styles of each kong in order to traverse environments at different sizes and shapes, or even altitudes. With every kong having their own interesting abilities, each of these sandbox levels borders on limitless, with nearly every visible area in the game being accessible in some capacity.
Finally, if the single player grows tiring, this title offers a very unique multiplayer, that surprisingly falls more in line with modern shooters than anything else. It’s admittedly very unbalanced, but it’s also very charming and funny.
Donkey Kong 64 was a game with a lot of options, for a lot of different types of players.