Certain video games have massive worlds, and for very specific games, games like League of Legends, their worlds are constantly evolving, and growing, and becoming filled with new and exciting inhabitants. It makes you wonder just what went into making them, or how they get made. Riot Games, the developer of League of Legends, is always happy to talk about the processes that go into making the game and its characters, and their latest Dev Diary did just that.
In it, the head of the worldbuilding team, Anthony Reynolds Lenne, and the head writer of the world building team, Graham McNeill, sat down to talk about what goes into making the world of League of Legends. Specifically, they talked about Demacia, which became a focus with the recent addition of the massive champion known as Galio. For them, though Demacia has been around, and in the lore, for a long while, they wanted to add more depth to it, make it “more three-dimensional”. They decided to focus on the looks of the kingdom, as well as the culture it has.
Demacia was built after the war that caused magic to be feared, yet the land of Demacia was a place that isn’t affected by it. Thus, it became a safe haven, a land that could sustain life without fear of magic destroying it. So hopeful were they of this, that the build walls around the city to ensure that no one could take the kingdom from them.
What this lead the team to do was to emphasize that though Demacia was small, they were highly trained, and in fact their army is so well trained that any soldier you see is capable of not only wielding every weapon you can think of, but they can fill any role on the battlefield should the need arise.
That’s just scratching the surface of what makes Demacia so unique, watch the full video above to see the full breakdown.