So far, we have seen from a number of critics that Middle-earth: Shadow of War is shaping up to be something special. One thing that must be difficult in a a game such as this however, is trying to implement the lore from the Lord of the Rings universe.
Ultimately, Monolith’s goal is to bring fans an experience that that will be both enjoyable in terms of gameplay, whilst also attempting to stick to Tolkien’s lore throughout their time in Mordor. Of course, given the faithful fanbase that surrounds the series. In a recent interview, game director Michael de Plater outlined the task of implementing a unique story in an established universe, and being open to the fact that there is no pleasing everyone:
“Yeah, it’s really hard because I genuinely can’t imagine anything we could come up with–even if you set it as your goal–[that would] make everybody happy; I think it would be impossible. Because there are just differences of interpretation, and people are emotionally attached to different things.”
At the end of the day, de Plater and the team’s goal is to make the best game possible whilst keeping it within the confines of the developers’ interpretation of the story. There are perhaps some instances that fans may question, such as Shelob’s transformation into a human, but given that the alterations are rather minor, it seems to stay faithful enough in order to offer an authentic game set in the Lord of the Rings Universe.
Either way, fans won’t have to wait much longer until they’ve decided for themselves whether or not they enjoy the lore of Shadow of War. The game is set for release tomorrow on October 10th, releasing on PC, Xbox One and PS4.