MOBAs are games where you usually don’t have a lot in terms of lore, as players don’t possibly pay as much attention to the setting of the genre in question, they are more focused on winning and competitive play. Every MOBA is a highly competitive game, which means that a lot of work gets put in into balancing the playable characters, improving and adding new mechanics, and so on, but the lore of these games usually isn’t anything special, so we ask the question, should MOBAs come with more complex lore?
Looking at it objectively, there is no reason why a MOBA game needs complex lore or any lore at that. Lore helps RPGs as it increases your ability to get immersed in the title you’re playing, but you probably don’t need to get immersed in a game like Dota 2 or League of Legends. Immersion can be important, but there is no need for it in a MOBA, but lore overall is a nice touch to any game, especially if the developers make an effort to make the background story interesting and connected. Both League of Legends and Dota 2 are enormous MOBA games with a ton of really complex and detailed lore, but they weren’t like that in the beginning. Very little was known about the champions and heroes in these games when the game was still new, the world of those games was shrouded in mystery, and so on, but as the games got bigger and bigger, the lore also improved by a lot. Now, both the universes in LoL and Dota 2 are detailed, interesting, connected, and absolutely huge.
You see, the bigger your game gets, the more you have to work to make it more cohesive and complete, and lore in a MOBA will get more and more complicated as more content gets added.
The point is that even though MOBAs don’t need to have complex and detailed lore, it’s still nice to have a universe where the characters are connected in one way or another, as it makes these games more complete, and in the end, no one will ever complain if a game has a lot of lore, right?