Shroud of the Avatar is one of the most ambitious games being made right now. For its trying to mix pure RPG style singleplayer gameplay with the idea and community of an MMO. It’s going to be very large scale, and thus the team are taking their time and working with the player community to ensure that it’s ready before it launches. In fact, the game has had 48 “releases”, with the latest one coming yesterday. The detailed the release in its entirety on Steam.
As is their way, they used the release to help update many features of the game, as well as fix many other problems that the game was having. For example, certain Kobold/Satyr/NPC animations were on the fritz, specifically in spell animations, this has now been resolved.
Another bug fix was with Julie and Lilly’s quest in Solace Bridge Outskirts. The quest used the wrong query before, it won’t now. You can also now use the mouse wheel in certain parts of the AI.
There’s also been a fix to the “Splintering Strike” attack, which wouldn’t hit anything even after being successful, so you don’t have to worry about that doing that anymore. Same with the “Icy Thrust” attack.
Even the environment and the terrain got some updates in the game. In the Elven Hill village, you’ll now be able to see the rain hit the characters. There were also some missing steps in Braemar, they’re where they belong now. The Blood River Outskirts has been optimized, it’s the teams hope that this will affect other maps as well.
However, it’s not just bug fixes that were told on the Steam page, but also, the known issues for the game, and there are a lot of them. But, the Shroud of the Avatar team has always used this to focus on what’s to come, so take heart, things will continue to grow for the game.