It’s an important thing for video games to show noticeable progression in their development, especially if said game was funded on a crowdfunding series like Kickstarter. Thankfully, for the team at Pathea Games, they were ahead of schedule before their Kickstarter launched for their simulation RPG My Time At Portia. For they had a demo/alpha ready to show players so that they could be even more invested in the title, and then invest in the Kickstarter. They did, and they got funded because of it.
Now, it’s been some time since then, but Pathea Games is still working hard on making the game. And, as they revealed on Steam, they have the 3rd version of their Alpha now available for those with access to it. They noted that they wanted to get the demo out earlier in the week, but, bugs were holding them back, and they didn’t want them in this version.
Now, as for what Alpha 3.0 adds to the game, it brings new effects, changes, and balances for the game world and gameplay. For example, the Hazardous Ruins now has fog, as well as more lighting than before. Also, structures in the My Time At Portia world will change based on the seasons themselves.
There are also new things to look forward too like Aim Assist on certain features, being able to get rewards for mini-games, new attacks and special attacks, and even being able to use the arrow keys for movement around the game world.
Of course, there were also adjustments to the game, like to the UI, save file data is now much smaller, many bugs and glitches were fixed, and so on.
Be sure to check out the full list of Patch Notes. As for what’s next, the team is going to work on Alpha 3.5, which is set to release in late November to early December.