Despite enjoying the Titanfall 2 open technical tests myself, it appears that several concerns have been raised by fans of the franchise over the past couple of weekends.
The back-to-back pre-alpha tests have left a lot of players confused with the big changes in the multiplayer demo compared to the original game, with particular issues raised with the sequel’s pacing. Well, thanks to some passionate feedback from loyal followers of Titanfall, developers Respawn have made some key changes to the game’s testing.
Some changes have been made in time for this weekend’s final testing, whilst others will be rectified in the final game. Pilot mobility was a particular focus, with the aim of increasing mobility to address predictable deaths from being shot from the back or sides during flanking. Wall-running has also been streamlined to prevent loss of momentum, whilst maintaining speed when chaining wall-runs.
Several other alterations were detailed in the official blog, such as faster recharges for titans and fade distances from enemy outlines to prevent pilots being spotted from long distances. It has also been stated that more maps will be showcased over the next couple of weeks, leaning more towards traditional Titanfall maps.
“After working on a game behind closed doors its tremendously exciting and useful to finally have players get their hands on it,” Multiplayer game designer Steven DeRose said. “We value our community, the feedback you provide us, and working with you to make our games better.”
Titanfall 2 will release on Xbox One, PS4 and PC on October 26th.