We’ve all seen it, and we’ve all heard about it from someone. I speak of course of toxicity in gaming. The practice of being extremely negative and unfair to someone you don’t know. While this started out as a simple “people” problem, it’s grown and expanded to such a degree that it now encompasses many games over many platforms. And it’s not just lower tier games, it’s popular ones too. In fact, one of the most infamous ones is Overwatch. The Blizzard game is known for its toxicity as well as its fun.
While at first this may not seem like a “bad” thing, it’s important to remember that communication in Overwatch is vital at times to win matches. Sure, you can turn your microphone off and turn off the voices of your teammates, but many know that without voice chat, your team will lose more often than not. So, is the solution Blizzard trying to remove toxicity from the game?
Redditor NessDan thinks so, and he has a very compelling reason to think so. In 2013, Valve did some research and found that what made people quit their uber-popular title Dota 2 wasn’t a hard system, or losing matches…it was the toxic community. So, they took serious steps to stop it, and because of that toxicity in Dota 2 plummeted, not the least of which was because the bans they kept serving forced players to change their attitudes, or else.
To be fair, Blizzard does have a reporting system, and they encourage players to use it. But it’s clear in the eyes of many that it’s not enough, more needs to be done to stop the toxicity in the game.
And who can blame them for wanting that? The game deserves to have a peaceful and fun community so that players can enjoy it. Else, what’s the point of it all?