There was a time when video game development was restricted to those who could either make their own engine, make their own graphics, or pay enough to afford someone else’s talent. Then came Unity, which changed everything. The engine allows wannabe developers to jump into game making atf no cost. Or, if they wanted a slightly more advanced version of the engine, they could have it for a monthly fee. Since then, Unity has become one of the most trusted game engines out there. So much so that the team constantly improves it to keep it on top of its game. With that comes the release of Unity 5.6.
This is said to be the final update to the Unity 5 Engine, and Unity 5.6 will bring many new features to send the engine out in style. So, what can you expect in the update? Here’s a short breakdown.
First, they included a Progressive Lightmapper preview. Here’s how it works: when you’re testing out lighting setups for your games, you’ll get to see immediately how it’ll look when it’s rendered. You can even mix up lighting setups for objects to give it the look you want.
Next, there’s increased graphics performance, so you can get even more detail out of your models without having to blow your processor. Which brings us to Vulkan support, which will make your game run faster and be able to lower the CPU workload, something that every developer wants to get.
Other updates include a boost to the Particle System, a new video player, improvements to the navigation system, new 2D tools, the free integration of TextMesh Pro, and new platforms you can publish on such as the Nintendo Switch, and more.
So if you’re looking for an engine to try out game making, you might just want to use the Unity 5.6 engine.