The Warhammer 40K franchise has one of the biggest lineups in gaming history, as the universe is filled with opportunities to tell various stories in various gameplay styles. A new one called Warhammer 40,000: Inquisitor – Martyr just recently arrived on Steam Early Access, and so far, the reviews have been positive. As is the way with such games, the feedback from players helps shape the game, and helps the dev team know what to do, and what not to do. For the team behind Inquisitor, they’re really taking this to heart.
They proved this in a special post on Steam, where Producer Zoltán Pozsonyi talked about the feedback from the players, and how it’ll affect the game going forward.
For example, he made a list of things that players apparently don’t like in the game, therefore the team should steer away from keeping them. Things like Daily Fate limits, which inhibited grinding in some ways, or Daily Challenges, which players felt was pointless in the grand scheme of the game. Other things like Crafting, the speed of leveling up the character and more were brought up in comments as well.
Because of these comments, the Warhammer 40,000: Inquisitor – Martyr have put together a plan to help make the game better based off of these suggestions and notes from the players. They mentioned in the Steam post that this feedback is vital to their game, and they want to honor it by changing the game based on the players thoughts.
So, Daily Fate limits and Daily Quests will be gone, and you won’t be able to buy Fate. The core game will be the focus first and foremost, not the DLC as some players thought they were doing. And the speed of crafting and leveling up will be more balanced.
The only caveat for this is that it’ll take time to implement these, and so they ask for your patience as they try and craft these into the main game.