Players are often pigeon-holed into a category depending on their overall time and commitment to gaming. For those who consider themselves to be a casual gamer, a video game such as World of Warcraft could seem to be a bit of a daunting prospect.
Given the size and popularity of the legendary MMORPG franchise, there is always going to be a mixed bag of sorts when it comes to the style of gamer playing the game. The question of whether World of Warcraft is for casual gamers is not a topic that is new to the community, and it appears that the debate has once again arisen.
The thread in question, raised by user Talthbane, begins the discussion by addressing the more casual players who are complaining about unfair treatment by the more hardcore players of the game. This treatment comes in the form of not being granted permission to join groups for not being a high enough level or not having enough experience. The opening comment reads: “I keep seeing posts about people defining themselves as casual players, complaining about people demanding certain things from a player. And it’s honestly starting to get on my nerves. There are 3 types of players, roughly, casual, semi-hardcore and hardcore (arguably there is also a filthy casual but that’s more of a joke). I see casual after casual complaining about not being able to join a group for a mythic+ because he doesn’t have enough ilvl or enough experience or w/e.”
The post continues to make the point that there is of course a place for casual players in the game, and that not every group is making these sort of demands in order for others to join, and suggested players could simply making their own groups entirely. This prompted a well-balanced response from Karzara, who stated: “There’s always annoying people in any group. Hardcore elitists that lobby for the removal of anything casual content also exist, and they just as little define the hardcores as the whiners define the casuals.”
It seems unfair to define any level of gamer based on the actions of others of their own skill level. Since players have the opportunity to create their own groups, it might be a better option for those who approach Warcraft in a more casual manner to those who frequent the game on such a regular basis.
More importantly, this discussion raises the issue as to whether players should be put into categories at all. Opinions are subjective of course, and players will have their own definitions of what a “casual” gamer and a “hardcore” gamer is, the question is whether these two groups can coincide, or should simply be left to their own approaches to the game.
The discussion continues here.