When it comes to the larger side of the MMORPG world, mainly the games that have millions of players, there is a need/desire to make sure that the players that area in the game are never so overrun by the number of players that things get laggy. Or in other words, the game doesn’t perform well because of the overrun of people. Now, raids, dungeons, and certain other things are exceptions, and in those exceptions it’s ok to see lots of players together. But one case, or so it seems, kind of got overlooked in World of Warcraft.
The issue seems to focus on roleplaying servers in WoW. When these players get together for certain tournaments, and then all log into their realm together, the default settings of the game make it appear that only a few players are in the same area at once, and not all of them. This is called phasing, or in Blizzard terms, sharding. It separates groups of players into “shards” of a same area so it doesn’t overload the performance of the game.
Roleplayers don’t want sharding, they want to be able to see one another when they organize events to play together. The good news is that Blizzard heard this cry, and also took to Battle.net to explain the situation. They are working on making sure this doesn’t happen in the future. In fact, the developer just recently implemented a hotfix that should render the issue moot. Blizzard now plans to disable sharding in all roleplaying realms, including both regular and PvP realms. Though to be clear, non-RP realms will still have sharding.
Do you enjoy roleplaying in World of Warcraft? Are you happy with Blizzard’s fix to this issue in World of Warcraft? Let us know in the comment below.