Anyone who says that making video games is easy clearly hasn’t made a video game. The process is deep, and layered, and isn’t to be taken lightly. Even in the simplest of video games there are problems that need to be solved, from the simple, to the gamebreaking. Now, move onto more complex games, and you can see why they take a while to do. For the team at Bossa Studios, they’re working hard on their open-world game Worlds Adrift, but, they have had some snags as of late.
For in a post on Steam, the team at Bossa noted that the next update for the game, Update 0.1.5, was supposed to come out this week. However, due to complications, that’s no longer the case. For while they were working on this patch, they discovered that new problems were arising, and to release the patch in that state would’ve been more problematic than helpful. So, they’re going to take their time and match sure it’s done right.
While they were a bit vague, they did note that a major problem they’re facing is with their “legacy code”. I.E. the code that was used in previous instances to fix things, now cause problems as newer codes are put in, thus making things incompatible, and requiring lots of reworks. They even note that issues like these are why they wanted to make their Steam page private. They want to make sure the game is stable and not as buggy before things truly advance.
They thank you all for your patience, and promise that the patch will come out. More exciting than that though, is that update 0.1.6 won’t be too far behind once this patch is released. As they are working on the two simultaneously.
Stay tuned for more info, and hopefully a release date.